[compsoc-announce] Week 3: How To Make An Indie PC Game

Andrew Godwin president at ox.compsoc.net
Mon May 7 15:47:40 BST 2007


Hello once again, CompSoc members; it's week three, and time for another
talk!

How To Make An Indie PC Game
============================

 Wednesday 9th May, 20:30   
 Roy Griffiths Room, Keble College (in the ARCO Building)

In 2003 Ian Hardingham graduated in computer science from Oriel.
He immediately set up his game development company, Mode 7 Games. With no
investment and very little experience, he and a team of five students set
to work on a stupidly ambitious title - Determinance: a freeform flying
sword-fighting game. Nearly four years later, Determinance is a success,
Mode 7 have a publisher, and they are diversifying into Nintendo DS and
Wii games.

This Wednesday Ian will come to tell us:
 - The best ways to get started in the indie industry.
 - The technology and communities worth getting involved with.
 - How to deal with your artists quitting to become carpenters.
 - The truth about how much money you can make selling games online.
 - How important Mac and Linux actually are to indies.
 - What to do when EA give you an audience - but they think you're crazy.
 - What not to name your games. (Don't call them anything as stupid as
Determinance.)

This is looking to be a great talk; Ian certainly has many good stories
to tell,
as you can see. Don't worry about stumbling around Keble trying to find the
room; there will be someone at the Keble Porters' Lodge to guide you to
the talk.

See you there!

Andrew


-- 
Andrew Godwin, President, Oxford University Computer Society
 Jabber/GTalk: andrewgodwin at gmail.com
 MSN: andrew_godwin at hotmail.com
 Web: http://www.ox.compsoc.net





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